Unreal Smit
Nutzer
Hey,
Also ich hab da mal ein kleineres Problem, undzwar hab ich mein kleines Grid auf die neuste OpenSim Version geupdated, nur macht die eigendlich nur Probleme....
Undzwar funktioniert der Login garnicht mehr,
dh. beim Login erscheint kurz nach dem Region Handshake:
"Unfortunately the session for this client on the server has crashed.
Any further actions taken will not be processed.
Please relog"
Erstmal das Wichtigste:
OS: Ubuntu 9.04
OpenSim 0.6.6 (Post_Fixes) .10072 (Interface Version 4) + ein paar Modifikationen von mir
Datenbank: MySQL (Version: 5.0.75-0ubuntu10.2)
Gruppenmodul: XMLRPC + MySQL Tabellen auf mein Server
laut Konsole liegt der Fehler beim Login hier:
12:44:52 - [INVENTORY SERVICE]: Requesting inventory for user 4e5e8c42-01ac-44e4-9fdb-7954cc0c4b6b
12:44:52 - [INVENTORY SERVICE]: Getting inventory skeleton for 4e5e8c42-01ac-44e4-9fdb-7954cc0c4b6b
12:44:52 - [INVENTORY SERVICE]: User 4e5e8c42-01ac-44e4-9fdb-7954cc0c4b6b inventory not available
12:44:52 - [INVENTORY CACHE]: Error processing inventory received from inventory service, System.Exception: Database did not return a root inventory folder
at OpenSim.Framework.Communications.Cache.CachedUserInfo.InventoryReceive (ICollection`1 folders, ICollection`1 items) [0x00000]
12:44:52 - [WORLD MAP]: Starting remote MapItem request thread
12:44:52 - [GROUPS]: OnAgentDataUpdateRequest called
12:44:52 - [GROUPS]: SendAgentDataUpdate called
12:44:52 - [GROUPS]: Updating scene title for 4e5e8c42-01ac-44e4-9fdb-7954cc0c4b6b with title:
12:44:52 - [CLIENT]: Client thread for Unreal Smit 4e5e8c42-01ac-44e4-9fdb-7954cc0c4b6b crashed. Logging them out.
12:44:52 - System.NullReferenceException: Object reference not set to an instance of an object
at OpenSim.Framework.Communications.Cache.CachedUserInfo.SendInventoryDecendents (IClientAPI client, UUID folderID, Boolean fetchFolders, Boolean fetchItems) [0x00000]
at OpenSim.Region.Framework.Scenes.Scene.HandleFetchInventoryDescendents (IClientAPI remoteClient, UUID folderID, UUID ownerID, Boolean fetchFolders, Boolean fetchItems, Int32 sortOrder) [0x00000]
at OpenSim.Region.ClientStack.LindenUDP.LLClientView.ProcessInPacket (OpenMetaverse.Packets.Packet Pack) [0x00000]
at OpenSim.Region.ClientStack.LindenUDP.LLPacketHandler.ProcessInPacket (OpenSim.Region.ClientStack.LindenUDP.LLQueItem item) [0x00000]
at OpenSim.Region.ClientStack.LindenUDP.LLClientView.ClientLoop () [0x00000]
at OpenSim.Region.ClientStack.LindenUDP.LLClientView.RunUserSession () [0x00000]
12:44:52 - [CLIENT]: Got a logout request for Unreal Smit in Visual
12:44:52 - [CLIENT]: Close has been called with shutdownCircuit = False for Unreal Smit attached to scene Visual
Soweit ich daraus erkenne ist, das er den Inventar Root Ordner nicht bekommt, die OpenSim.ini + die ganzen xxxxServer_Config.xml Daten sind alle in Ordnung...
Also ich hab da mal ein kleineres Problem, undzwar hab ich mein kleines Grid auf die neuste OpenSim Version geupdated, nur macht die eigendlich nur Probleme....
Undzwar funktioniert der Login garnicht mehr,
dh. beim Login erscheint kurz nach dem Region Handshake:
"Unfortunately the session for this client on the server has crashed.
Any further actions taken will not be processed.
Please relog"
Erstmal das Wichtigste:
OS: Ubuntu 9.04
OpenSim 0.6.6 (Post_Fixes) .10072 (Interface Version 4) + ein paar Modifikationen von mir
Datenbank: MySQL (Version: 5.0.75-0ubuntu10.2)
Gruppenmodul: XMLRPC + MySQL Tabellen auf mein Server
laut Konsole liegt der Fehler beim Login hier:
12:44:52 - [INVENTORY SERVICE]: Requesting inventory for user 4e5e8c42-01ac-44e4-9fdb-7954cc0c4b6b
12:44:52 - [INVENTORY SERVICE]: Getting inventory skeleton for 4e5e8c42-01ac-44e4-9fdb-7954cc0c4b6b
12:44:52 - [INVENTORY SERVICE]: User 4e5e8c42-01ac-44e4-9fdb-7954cc0c4b6b inventory not available
12:44:52 - [INVENTORY CACHE]: Error processing inventory received from inventory service, System.Exception: Database did not return a root inventory folder
at OpenSim.Framework.Communications.Cache.CachedUserInfo.InventoryReceive (ICollection`1 folders, ICollection`1 items) [0x00000]
12:44:52 - [WORLD MAP]: Starting remote MapItem request thread
12:44:52 - [GROUPS]: OnAgentDataUpdateRequest called
12:44:52 - [GROUPS]: SendAgentDataUpdate called
12:44:52 - [GROUPS]: Updating scene title for 4e5e8c42-01ac-44e4-9fdb-7954cc0c4b6b with title:
12:44:52 - [CLIENT]: Client thread for Unreal Smit 4e5e8c42-01ac-44e4-9fdb-7954cc0c4b6b crashed. Logging them out.
12:44:52 - System.NullReferenceException: Object reference not set to an instance of an object
at OpenSim.Framework.Communications.Cache.CachedUserInfo.SendInventoryDecendents (IClientAPI client, UUID folderID, Boolean fetchFolders, Boolean fetchItems) [0x00000]
at OpenSim.Region.Framework.Scenes.Scene.HandleFetchInventoryDescendents (IClientAPI remoteClient, UUID folderID, UUID ownerID, Boolean fetchFolders, Boolean fetchItems, Int32 sortOrder) [0x00000]
at OpenSim.Region.ClientStack.LindenUDP.LLClientView.ProcessInPacket (OpenMetaverse.Packets.Packet Pack) [0x00000]
at OpenSim.Region.ClientStack.LindenUDP.LLPacketHandler.ProcessInPacket (OpenSim.Region.ClientStack.LindenUDP.LLQueItem item) [0x00000]
at OpenSim.Region.ClientStack.LindenUDP.LLClientView.ClientLoop () [0x00000]
at OpenSim.Region.ClientStack.LindenUDP.LLClientView.RunUserSession () [0x00000]
12:44:52 - [CLIENT]: Got a logout request for Unreal Smit in Visual
12:44:52 - [CLIENT]: Close has been called with shutdownCircuit = False for Unreal Smit attached to scene Visual
Soweit ich daraus erkenne ist, das er den Inventar Root Ordner nicht bekommt, die OpenSim.ini + die ganzen xxxxServer_Config.xml Daten sind alle in Ordnung...